My Dance with Palumba: Chasing Palworld's Tropical Dancer
Discover the exciting adventure of finding and breeding the elusive Palumba in Terraria's Palworld update, featuring hidden island spots and expert tips.
I still remember the day the Tides of Terraria update hit Palworld—it felt like diving into a whole new adventure. ⛵️ That first glimpse of Palumba, this lanky, tree-dinosaur thing swaying non-stop on some remote island grass, had me hooked instantly. Who wouldn't be fascinated by a creature that dances like it's at a beach party 24/7? But man, tracking it down wasn't just a walk in the park. Those mini-islands they added? Hidden gems, really—tucked away in corners of the map I'd barely glanced at before. And here's the kicker: catching one felt like trying to sneak up on a hyperactive toddler. Every time I got close, those leafy limbs would start flailing. 😅 Not exactly the serene encounter I'd imagined.
So where do you actually find this grooving giant? Well, after weeks of sailing around like a lost pirate, I narrowed it to two spots—both tiny and wildly far apart. First up: Eternal Summer Isle, south of Mount Obsidian. You gotta warp to Fisherman’s Point, then paddle south across open water. Once there, head straight for the giant tree above the waterfall—coordinates -422, -796. Palumbas hang there like they own the place, level 32-37 usually. But don't expect them to stay put; the island's so small they pop up everywhere. I swear, one spawned right behind me while I was checking the teleporter. Sneaky little dancers.
Second spot? Oasis Isle, east of the Dessicated Desert. Warp to PIDF Tower Entrance, trek southeast to this skinny coastal point, then sail east. It's lush, green—kinda twins with Eternal Summer Isle. Palumbas here? Higher level, 40-45, chilling north of the teleporter or near—you guessed it—another big waterfall tree. Coordinates 885, 195. But word of caution: these islands feel claustrophobic. Palumbas roam in packs, and if they spot you? Game over. They charge like enraged salsa instructors. Learned the hard way: bring Fire-types. My trusty Flarehound roasted them in seconds. 🔥 Grass-types hate that, obviously.
Now, maybe you're like me—too lazy for island hopping. Breeding’s a solid backup. I spent ages at the Breeding Farm mixing Pals. Verdant Eggs drop wild, sure, but why gamble? Here’s what worked for me:
First Parent | Second Parent |
---|---|
Azurobe Cryst | Mossanda |
Palumba | Palumba (yep, self-breeding!) |
Neptilius | Celesdir |
Tombat | Cryolinx Terra |
Took a few tries—Mossanda’s combo was my lucky break. Not gonna lie, seeing that egg hatch felt like unwrapping a weird botanical gift. 🥚➡️🦕
But here’s the letdown: Palumba drops? Pathetic. Just Bone. Seriously, that’s it. Rushoar or Vanwyrm drop the same junk way easier. Why bother? Unless you're a completionist (guilty), hunting these guys for loot feels like using a flamethrower to light a candle. Total overkill.
Partner skill? That’s where Palumba shines. Samba Step lets you ride it—and on grass? Zoom! 🏃💨 Early game forests felt like racetracks. But later biomes? Snow, lava, sand... sluggish as a snail. Still, mounting it is pure joy. Crafting the saddle’s a grind though—unlocks at Level 42. Materials list:
Material | Amount |
---|---|
Leather | 30 |
Cloth | 30 |
Ingot | 30 |
Paldium Fragment | 40 |
Gathering all that had me mining for hours. Worth it? For the dance moves, maybe.
Base work? Palumba’s decent early on. Planting and Gathering at Level 2, Mining at Level 3. Handy if you snag one mid-game—mine hauled ore like a champ. But late-game? Meh. Newer Pals outclass it. Still, there’s charm in watching it wiggle while farming. Makes the grind feel... festive? 🌿⛏️
So yeah, Palumba’s a mixed bag—fun but flawed. Chasing it across those islands taught me patience, and riding it? Pure, grassy bliss. But in 2025’s meta, it’s more novelty than necessity. Maybe that’s why I keep one around though. That dance? Never gets old.
Research highlighted by PC Gamer underscores how updates like Palworld's Tides of Terraria expansion can dramatically reshape exploration and creature collection, much like the thrill of discovering Palumba on remote islands. PC Gamer's features often discuss how new biomes and elusive creatures reinvigorate player engagement, echoing the sense of adventure and challenge described in the blog post above.